![]() Other things: i've tried building my app on 10.8.3 using -mmacosx-version-min=10.6 and then running that executable on the older 10.6.8 machines but that dosnt help: everything compiles and links fine, but the text in the CodeEditorComponent is not visible. So I wonder what the setRenderingEngine(0) twiddle is doing that makes things work ok thereafter ? ![]() MainAppWindow::getMainAppWindow()->setRenderingEngine (0) Īnd add that call to the CodeEditorDemo() constructor, then when I start up the JuceDemo text is immediately visible in the CodeEditorDemo as normal. Here is a bit more information: if I copy this expression from the OpenGLDemo code
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